Оригинальная музыка Rock n Roll Racing: звуки, которые заводят

Rock n' roll racing - play sega genesis games online Rock & Roll Racing

Sequel

The front cover of Rock & Roll Racing 2: Red Asphalt

A sequel to the original Rock N’ Roll Racing was made for the 32-bit PlayStation console by Interplay. The game was sold in Europe as Rock & Roll Racing 2: Red Asphalt and in the United States as just Red Asphalt.

It featured an Underground comix style in the character’s profiles & ending-videos, a system to upgrading each character’s driving/combat skills similar to RPG games and also contained new Hi-Quality soundtracks of Experimental, Electro-Industrial tendencies.

The game didn’t become as popular as the first, most likely due to Interplay’s closure near the time of the game’s release. Also, it retained little of the gameplay that had made the first game so unique and popular.

Red Asphalt Gameplay Soundtrack

  • Wreck” by Ronald Valdez
  • Trashed” by Brian Luzietti
  • Dead Ass meth” and “Holocaust del Puerco” – performed by Nature, mixed by Brian Taylor
  • Road Killers“, “Overkill“, “Cleaner“, and “Head Voices” – composed and performed by Rick Schaffer, Womb Music Studios
  • Intensity” and “Slingshot” – composed and performed by Johann Langlie, Guitar: Curtis Matthewson, Bass: Deon Estus, Drums: Dean Butterworth

Characters

Heroes

The heroes of Rock N’ Roll Racing are the player-selectable characters, who each originate from a different planet.

  • Snake Sanders (Terra)
  • Tarquinn (Aurora)
  • Jake Badlands (Xeno Prime)
  • Katarina Lyons (Panteros V)
  • Ivanzypher (Fleagull)
  • Cyberhawk (Serpentis)
  • Olaf from The Lost Vikings (Valhalla)

There are six characters that are readily selectable, each of which has a +1 enhancement for two of the four skills that are related to how well their vehicle handles: acceleration, top speed, cornering, and jumping. Olaf, from The Lost Vikings, another Silicon & Synapse game that was in development at the same time, is a hidden character, requiring a code to access him, and instead of two skills, Olaf has three. At the character selection screen (with Tarquinn showing on the screen), while holding down L, R, and Select, press left then right on the d-pad, and Olaf will appear. There is an eighth character, also hidden, who has no picture or name but has the +1 bonus for all four of the available skills. This character is sometimes called the “Phantom”, and he/she/it is only accessible using specially-crafted passwords.

Many of the characters, location names, etc. take their name or likeness from hard rock music. Snake Sanders is based on Whitesnake vocalist David Coverdale, Jake Badlands is named for Jake E. Lee, guitarist for a band called Badlands, and Cyberhawk is most likely a reference to the cover art for the Judas Priest album Screaming for Vengeance.

Villains

The villains are the AI-controlled opponents. Each planet has its own dominant local racer.

  • Viper Mackay (Chem VI)
  • Grinder X19 (Drakonis)
  • Ragewortt (Bogmire)
  • Roadkill Kelly (New Mojave)
  • Butcher Icebone (Nho)
  • J.B. Slash (Inferno)
  • Rip
  • Shred

Rip and Shred appear on every planet in 1 player mode. Rip is also in every race in 2 player mode, while the second player displaces Shred as the fourth racer.

Chem VI[edit]

  • Local driver: Viper MacKay (Marauder)
  • Races per Division: 8
  • Points to advance: 1600

This is where you start the game. You can’t race without a car but you only have $20,000, which means you must buy the Dirt Devil or Marauder. As discussed on the Cars page, the Marauder is usually the better deal.

At this point, you may wish to avoid upgrading your vehicle and save the cash for the Air Blade. You will probably not make it through Division B on your first time through (on the higher difficulty settings), but that often will not change whether you upgrade your vehicle or not. You should be able to buy an Air Blade on your second time through Division B, or if not, your third time. Once you do, you’ll have no trouble getting through the remaining races on Chem VI, even in division A, with no further upgrades. But do upgrade your Air Blade when you can afford it until Drakonis (where you’ll upgrade a bit more, then save up for the Battle Trak). You’ll want to buy Rhino Skin armor, some plasma rifle shots, and possibly a new engine, but you won’t really need the engine upgrade until Drakonis. If your character has no cornering, upgrade your tires, too.

An alternative is to skip the Air Blade and keep upgrading the Marauder, but this is a very expensive proposition as a heavily upgraded Marauder will still underperform compared to an Air Blade. On the whole, buying an Air Blade and upgrading that instead will be both easier and cheaper.

You will probably get more than the required points before you complete all the races in Division B (if not, it’s a near certainty in Division A). This gives you the option to go to Captain Braddock to go to the next planet. But don’t do it! You have nothing to lose and free money to gain, which you can use to upgrade your car, and that’s always useful no matter how sick you get of the tracks here.

Nho[edit]

  • Local driver: Butcher Icebone (Havac)
  • Races per division: 14
  • Points to advance: 3200

The Havac is to Nho as the Battle Trak is to Bogmire, but it’s not as important to upgrade now, since your Battle Trak is probably pumped up and it still races well on the ice. It’s still not a bad idea to upgrade even with little money for upgrades, though, since the Havac won’t need a super engine to get through the snow, and it’ll go even faster with a super engine. 🙂 If you’re playing Snake, don’t upgrade your engine too much right off. You’re used to the Battle Trak now; the Havac will go too fast and you will run into corners… your lack of cornering skill becomes more problematic at high speeds. You can beat the opposition easily enough, so don’t rush to upgrade the engine too soon.

Points and money[edit]

Each time you reach a new planet you start racing in Division B. To reach the harder Division A you’ll need to earn points by placing in one of the top three positions.

  • First place: 400 points and $10,000
  • Second place: 200 points and $7,000
  • Third place: 100 points and $4,000

Once you have enough points in Division A you can leave the current planet and move onto the next one.

You can also earn money during races by blowing up competitors ($1000) or by driving over the money on the track ($1000 each). If you do really well you can earn a $5000 bonus by lapping the driver who is in last place and then finishing in first place.

Game description

The game pits four racers against each other, with up to two of them being player-controlled and the rest being AI opponents. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game’s various tracks. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track’s edge.

A race on the SNES version.

While it is a racing game, there is heavy emphasis on attacking competitor’s vehicles; since the cars always reappear with full health just a few seconds after blowing up, the only “harm” done is falling behind in the race. Players are rewarded with a monetary “attack bonus” each time they provide the finishing blow against another car using their projectile weapons (and a similar “lapping bonus” when they gain a full one-lap lead on an opponent during the race). In accordance with the continual destruction and restoration of the racing vehicles, the tracks are littered with mines and health power-ups, as well as money power-ups. Other hazards include oil slicks, snow drifts, and lava, depending on the planet hosting the race.

Players are updated on the race by commentator “Loudmouth Larry” (Larry “Supermouth” Huffman), who makes comments like “The stage is set, the green flag drops!” (or “Let the carnage begin!“), and “Rip: is about to blow!” in an enthusiastic tone at appropriate moments during the race. (There is a slight pause between a character’s name and any given phrase, as each name and each phrase is its own sound effect, which can be heard in the F/X screen.)

Between races, players can spend the money they’ve earned on more advanced equipment for their vehicle (engines, tires, shocks, and shielding) or on increasing their capacity for the frontal weapon (energy blasts or missiles), rear weapon (slip sauce or mines), and turbo boost (jump jets or nitro boosts), each of which can max out at seven. Despite their limited capacity, every vehicle will have its weapon and boost charges replenished at the completion of each lap in a race. Racers can also buy more advanced car models, and any upgrades already acquired are disregarded when purchasing a new vehicle.

The first three drivers to complete a race are awarded both money and points according to the final standings. Points are required for advancement to the next racing division or the next planet, with two divisions on each planet. A player who has not obtained enough points during a division’s racing season must repeat the division, again starting with zero points, but all changes to the player’s money and car remain in effect. In two-player mode, when only one player has sufficient points, the character in charge of advancement asks “Leave your loser friend behind?”, allowing the leading player to continue alone by removing the other player from the game. The dropped player can continue from that point later by using their most recent password, once the game is reset.

все песни: Rock ‘N Roll Racing

  • Прослушать
    скачать

    добавить в избранное
    04:05

    Rock ‘N Roll Racing
    Born to be Wild(by Steppenwolf)

  • Прослушать
    скачать

    добавить в избранное
    03:44

    Rock n Roll Racing
    Radar Love (by Golden Earring)

  • Прослушать
    скачать

    добавить в избранное
    02:32

    Rock n’ Roll Racing
    Bad to the Bone

  • Прослушать
    скачать

    добавить в избранное
    03:44

    Rock n Roll Racing
    Radar Love

  • Прослушать
    скачать

    добавить в избранное
    03:50

    Rock ‘N Roll Racing
    04 Bad to the Bone

  • Прослушать
    скачать

    добавить в избранное
    03:02

    Rock ‘N Roll Racing
    Peter Gunn (by Henry Mancini)

  • Прослушать
    скачать

    добавить в избранное
    02:32

    Rock n Roll Racing
    Bad to the Bone

  • Прослушать
    скачать

    добавить в избранное
    01:15

    Rock’n’Roll Racing
    George Thorogood – Bad to be bone

  • Прослушать
    скачать

    добавить в избранное
    03:07

    Rock’n’Roll Racing
    Track 3

  • Прослушать
    скачать

    добавить в избранное
    04:55

    Rock ‘N Roll Racing
    Highway Star (by Deep Purple)

  • Прослушать
    скачать

    добавить в избранное
    03:01

    Rock’n’Roll Racing
    Track 2

  • Прослушать
    скачать

    добавить в избранное
    05:30

    Rock ‘N Roll Racing
    Highway Star )миди рулит =)

  • Прослушать
    скачать

    добавить в избранное
    02:32

    Rock ‘N’ Roll Racing
    Radar Love (Golden Earing)

  • Прослушать
    скачать

    добавить в избранное
    02:32

    Rock n’ Roll Racing
    Bad to the Bone(in game)

  • Прослушать
    скачать

    добавить в избранное
    05:30

    Rock ‘N’ Roll Racing
    Highway Star (Deep Purple) (32bit)

  • Прослушать
    скачать

    добавить в избранное
    03:37

    Rock n Roll Racing
    Peter Gunn Theme

  • Прослушать
    скачать

    добавить в избранное
    03:08

    Rock ‘N’ Roll Racing
    Born To Be Wild (Steppen Wolf)

  • Прослушать
    скачать

    добавить в избранное
    01:47

    Rock’n’Roll Racing
    Radar love

  • Прослушать
    скачать

    добавить в избранное
    02:39

    Rock’n’Roll Racing
    Deep Purple – Highway Star

  • Прослушать
    скачать

    добавить в избранное
    04:10

    Rock n’ Roll Racing
    Born to be Wild

  • Прослушать
    скачать

    добавить в избранное
    03:55

    Rock’N’Roll Racing
    Без названия

  • Прослушать
    скачать

    добавить в избранное
    02:03

    Rock’n’Roll Racing
    Track 9

  • Прослушать
    скачать

    добавить в избранное
    03:12

    Rock’n’Roll Racing
    Track 5

  • Прослушать
    скачать

    добавить в избранное
    03:18

    Rock’n’Roll Racing
    Track 10

  • Прослушать
    скачать

    добавить в избранное
    03:19

    Rock’n’Roll Racing
    Track 7

  • Прослушать
    скачать

    добавить в избранное
    02:52

    Rock’n’Roll Racing
    Trakc 4

  • Прослушать
    скачать

    добавить в избранное
    03:37

    Rock’n’Roll Racing
    Без названия

  • Прослушать
    скачать

    добавить в избранное
    03:30

    Rock n Roll Racing
    Born To Be Wild

  • Прослушать
    скачать

    добавить в избранное
    06:38

    Rock n Roll Racing
    Highway Star

  • Прослушать
    скачать

    добавить в избранное
    02:37

    Rock-n-roll racing
    Bad To The Bone

  • Прослушать
    скачать

    добавить в избранное
    04:55

    Rock’n’Roll Racing
    Highway Star

  • Прослушать
    скачать

    добавить в избранное
    02:33

    Rock’n’Roll Racing
    Bad to the Bone

  • Прослушать
    скачать

    добавить в избранное
    01:47

    Rock’n’Roll Racing
    Golden Earring – Radar love

  • Прослушать
    скачать

    добавить в избранное
    02:35

    Rock n’ Roll Racing
    Bad to the Bone

  • Прослушать
    скачать

    добавить в избранное
    02:24

    Rock n Roll Racing
    Bad To The Bone

  • Прослушать
    скачать

    добавить в избранное
    03:48

    Henry Mancini – Peter Gunn

  • Прослушать
    скачать

    добавить в избранное
    03:05

    Rock n’ Roll Racing
    Peter Gunn

  • Прослушать
    скачать

    добавить в избранное
    03:02

    Rock n’ Roll Racing
    Peter Gunn

  • Прослушать
    скачать

    добавить в избранное
    05:24

    Rock n’ Roll Racing
    Radar Love

  • Прослушать
    скачать

    добавить в избранное
    06:12

    Rock N’ Roll Racing
    Highway Star

  • Прослушать
    скачать

    добавить в избранное
    05:00

    Rock n’ Roll Racing
    Highway Star

  • Прослушать
    скачать

    добавить в избранное
    02:32

    Rock n Roll Racing
    Bad to the Bone(by Thorogood)

  • Прослушать
    скачать

    добавить в избранное
    01:57

    Rock’n’Roll_Racing
    Highway Star(Original)

  • Прослушать
    скачать

    добавить в избранное
    01:57

    Rock’n’Roll Racing
    soundtrack 2

  • Прослушать
    скачать

    добавить в избранное
    04:55

    Rock n’ Roll Racing
    Highway Star

  • Прослушать
    скачать

    добавить в избранное
    04:36

    Rock ‘N Roll Racing
    Peter Gunn Theme ’58(Henry Mancini)2009

  • Прослушать
    скачать

    добавить в избранное
    03:09

    Rock ‘N’ Roll Racing
    Highway Star (Deep Purple) (16bit)

  • Прослушать
    скачать

    добавить в избранное
    02:32

    Rock’N’Roll Racing
    Main Theme

  • Прослушать
    скачать

    добавить в избранное
    01:47

    Rock’n’Roll Racing
    (from SegaMegaDrive 2)

  • Прослушать
    скачать

    добавить в избранное
    03:08

    Rock’N’Roll Racing
    Born To Be Wild(in game)

  • 1
  • загрузить ещё

Passwords

Passwords are given out at the beginning of each new “racing season” (each planet has its own definition of how many races make up a season, but early advancement will automatically start a new season), and they are located at the bottom of the F/X screen (accessible from the menu between races). These passwords are a complex code, consisting of three 4-digit sections, and they dictate everything about the players’ progress: the character used, the vehicle type and color, weapons and parts upgrades, racing planet and division, difficulty setting, and money. The Game Boy Advance version of the game uses an EEPROM chip to save the player’s progress in lieu of the password system.

The password codes only allow the player to save a maximum of $999,990 (six digits); if there are more than six figures in the bank account, the password truncates the leftmost digits over six (e.g. if there’s $1,002,000 when the player quits, there will be only $2,000 when using the password to continue later). Due to the two-player password function, it’s possible to “cheat” by entering the same password for both players or by entering passwords for players who were at entirely different points in the game. The password with the lowest difficulty setting and on the earliest planet and racing division will be used as the basis for play from then on, which allows for a Warrior-skill character with a maxed-out vehicle to race against Rookie-class AIs in the Rookie skill mode.

Though a password generator QBASIC program exists, the passwords it creates often result in a glitch, causing the player to race on glitchy planets—that exist only as a bug and can crash the game—after racing on Inferno. In the Rookie skill mode, however, they work perfectly, as long as one doesn’t try to take the character beyond the third planet using the password.

Rate article